The Sound Engine
Dual polyBLEP oscillators, a 4-pole ladder filter, eight voices, sample-accurate timing. One engine runs everywhere: in the browser today, in the coming VST3/CLAP plugin tomorrow. What you hear in a tab is what you get in your DAW.
Features
Two oscillators with hard sync, sub, and noise - polyBLEP-clean, full pulse-width control. The raw material, before you start sculpting.
A Moog-style ladder that morphs continuously through low-, band-, and high-pass, envelope riding along. The classic squelch, modeled in real time.
An audio-reactive 3D blob ringed by ten macro satellites. Bass pulses it, highs scatter detail across its surface. Drag one and watch the sound change shape.
Distortion, chorus, delay, and reverb you can drag to reorder. Rewire the signal path and the whole character shifts.
Full MIDI mapping, seven arp patterns, CC learn, and plug-and-play Touché. Bring your own controller - it just works.
30+ factory presets across bass, leads, pads, and textures. Save, load, and share your own patches.
Engines & Modes
Macro Satellites
Ten macro satellites orbit the ferrofluid core - Brightness, Grit, Space, Shimmer. Each is an axis of expression; drag one and several parameters move at once.
Sphere Modes
One gesture moves a whole bank of parameters. Release a satellite and your gesture leaves residue - spring back, drift down, or lock in place - so the sound keeps evolving while you play.
Springs back
The sound surges, then snaps home the instant you let go. Momentary, playable accents.
Engine Modes
The engine sets the math behind every gesture - four distinct ways your macros blend into one another.
Expressive Control
Matter integrates deeply with the Expressive-E Touché. Four pressure axes - up, down, left, right - reach straight into the ferrofluid: press, and the blob presses back. Six performance engines decide how those gestures become sound.
Each of the four axes drives its own macro, independently and at the same time.
Plays Everywhere
No Audio Unit (AU) build - Logic Pro and GarageBand aren't supported yet. Full compatibility details →
Specifications
FAQ
Matter is a polyphonic synthesizer built on a Rust DSP core compiled to WebAssembly. It pairs a Moog-style 4-pole ladder filter and dual oscillators with a real-time, audio-reactive 3D ferrofluid visualization you can drag to shape your sound, native Expressive E Touché support, and ten built-in macro satellites. A free browser demo is available, and the VST3/CLAP plugin is available now for macOS (Apple Silicon).
Yes. Matter offers a free interactive demo you can play directly in your browser with no download or sign-up. It includes selectable oscillator waveforms, a resonant filter, amplitude envelope, an on-screen piano keyboard, computer-keyboard control, and full MIDI mapping for hardware controllers.
Yes. Matter is available now for macOS (Apple Silicon) as a VST3 and CLAP plugin and runs in Ableton Live, FL Studio, Reaper, Bitwig, and other VST3/CLAP hosts. Windows and Linux builds are planned. There is no Audio Unit (AU) build, so Logic Pro and GarageBand aren't supported - check the system requirements page before buying if that's your DAW. The same engine is also playable as a free browser demo.
Both. Matter is available today as a VST3 and a CLAP plugin for macOS (Apple Silicon). Windows and Linux builds are planned. There is no Audio Unit (AU) or AAX build. The same synth engine is also playable as a free browser demo.
Yes - all four load VST3 and/or CLAP plugins, so Matter runs in them on macOS today. Bitwig and Reaper support CLAP natively; Ableton Live and FL Studio load the VST3 build. Logic Pro, GarageBand, and Pro Tools are not supported, because Matter has no Audio Unit or AAX build.
Matter combines a Rust DSP engine compiled to WebAssembly with a real-time 3D ferrofluid visualization, ten gesture macros, and native Expressive E Touché support. The same engine runs in the browser and in the VST3/CLAP plugin.
Matter includes dual oscillators with hard sync, sub and noise; a Moog-style 4-pole ladder filter with LP/BP/HP morphing; a reorderable effects chain with distortion, chorus, delay, and reverb; full MIDI mapping with a 7-pattern arpeggiator and CC learn; an audio-reactive ferrofluid visualization with ten macro satellites; 30+ factory presets; and a Rust DSP core compiled to WebAssembly.
Get started
Try the free demo in your browser - no install, no sign-up. Drag a blob and stumble into a patch you would never have dialed in on purpose.
Planning to buy the plugin? VST3/CLAP only, no AU yet - check compatibility and the license policy.